Our network runs in Tier 4 datacenters with redundant power and connectivity, 10 Gbps uplinks and unmetered internal traffic. Your players stay connected when it matters.
Infrastructure
Our servers sit in Tier 4 facilities, designed for the highest level of redundancy in power and cooling.
Every region has redundant network connections, so a single cable or carrier problem does not take your server offline.
Servers are connected at up to 10 Gbps, so busy game servers and applications have room to burst.
Traffic between your own servers in the same region is not metered, so databases, proxies and game backends can talk freely.
Our DDoS protection runs on the network itself, filtering attacks before they reach your servers.
New regions are added on a published roadmap. Each one is opened with the same hardware and network standards.
Regions
Deploy in a live region today. Upcoming regions are listed so you can plan ahead.
New York
United States
us-east
London
United Kingdom
eu-west
Frankfurt
Germany
eu-central
Singapore
Singapore
ap-south
The path
01
Connections to your server arrive over our network, through the protected edge.
02
Attack traffic is removed before it reaches the datacenter. Normal traffic passes straight through.
03
The request reaches your machine over a redundant connection, and the reply takes the same protected path back.
FAQ
New York is live today. London is coming soon, and more regions are on our roadmap. Each region runs in a Tier 4 datacenter.
Live regions are available from the console when you deploy. Moving an existing server between regions is planned for a future update.
Each region has redundant network connections, so the loss of one path does not take your server offline.
Traffic between your own servers in the same region is unmetered. External bandwidth is counted against your plan.
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