Live in New York

Built on
solid ground.

Our network runs in Tier 4 datacenters with redundant power and connectivity, 10 Gbps uplinks and unmetered internal traffic. Your players stay connected when it matters.

New York
Live region
10 Gbps
Network uplink
Tier 4
Datacenters

Infrastructure

Reliable by design.

Tier 4 datacenters

Our servers sit in Tier 4 facilities, designed for the highest level of redundancy in power and cooling.

Redundant connectivity

Every region has redundant network connections, so a single cable or carrier problem does not take your server offline.

10 Gbps uplinks

Servers are connected at up to 10 Gbps, so busy game servers and applications have room to burst.

Unmetered internal traffic

Traffic between your own servers in the same region is not metered, so databases, proxies and game backends can talk freely.

Protected at the edge

Our DDoS protection runs on the network itself, filtering attacks before they reach your servers.

Growing footprint

New regions are added on a published roadmap. Each one is opened with the same hardware and network standards.

Regions

Where we are.

Deploy in a live region today. Upcoming regions are listed so you can plan ahead.

Live

New York

United States

us-east

Coming soon

London

United Kingdom

eu-west

Coming soon

Frankfurt

Germany

eu-central

Coming soon

Singapore

Singapore

ap-south

The path

From player to server.

01

Players connect

Connections to your server arrive over our network, through the protected edge.

02

Traffic is filtered

Attack traffic is removed before it reaches the datacenter. Normal traffic passes straight through.

03

Your server responds

The request reaches your machine over a redundant connection, and the reply takes the same protected path back.

Read about our DDoS protection

FAQ

Questions, answered.

Where are your servers located?+

New York is live today. London is coming soon, and more regions are on our roadmap. Each region runs in a Tier 4 datacenter.

Can I move a server between regions?+

Live regions are available from the console when you deploy. Moving an existing server between regions is planned for a future update.

What happens if a connection fails?+

Each region has redundant network connections, so the loss of one path does not take your server offline.

Is traffic between my servers charged?+

Traffic between your own servers in the same region is unmetered. External bandwidth is counted against your plan.

Build without the hassle

Join thousands of communities running their worlds on Hypere. Scale fast and at affordable prices.