Our always-on DDoS mitigation can filter upwards of 13Tbps attacks at the edge and forward only clean traffic to your server. No setup required.
Protection
Protection runs on every server from the moment it is created. There is nothing to switch on and no plan to upgrade to.
Attack traffic is spotted and filtered as it arrives. Your players and your applications keep their normal connections.
Malicious traffic is dropped before it reaches our network, so it never competes with your server for bandwidth.
Your server is reachable only through the protected path. Its real address stays out of public view.
Follow traffic and mitigation activity from the console, so you know what was blocked and when.
Thresholds and rules are managed for you. Your server stays performant without manual firewall work.
How it works
01
Every connection to your server passes through our network first, where it is inspected.
02
Traffic that looks like an attack is dropped at the edge. Normal players and requests continue through.
03
Only legitimate traffic is forwarded to your server, so it stays responsive while the attack is blocked.
Coverage
Attacks take many forms. Our DDoS protection is designed to handle the common ones that take game servers and applications offline.
Included everywhere
FAQ
Yes. Our DDoS protection is included on game servers, VPS instances and bare metal at no extra cost.
No. Protection is active as soon as your server is created. Thresholds and filtering rules are managed by us.
Filtering targets attack patterns, not players. If you think a legitimate connection was dropped, contact support and we will investigate.
Yes. Mitigation activity is visible from the console so you can see when an attack happened and how it was handled.
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